Your cart is currently empty!
Author: Tharusha Kavishan
Bringing the Studio to the Stage!
You may have noticed a theme, (that I myself didn’t notice till various manufacturers and friends at NAMM 2018 pointed it out to me) unifying my posts on social media, various forums and even this website lately:
The idea and desire to bring every bit of processing power, DSP, routing philosophy and switching functionality that we enjoy in the recording studio, to our onstage guitar setups.
These include:
- Your ultimate signal chain you’d use on a mix, without regard to processing power, latency, frequency range and dynamic range response of the playback equipment or other limiting factors
- Switching between these sounds with no gaps, dropouts, glitches, or delay
- Controlling the internal parameters of these sounds in an intuitive way (auto engagement of wah pedals as a glaring example)
- Having every dream rig you ever even imagined available at the touch of a footswitch
- Being able to have both a perfect monitoring sound onstage as well as your ideal sound projected to the audience from the PA system
THE BASICS
The very basics of this system would be your guitar, whatever system would be handling the inputs and outputs and the DSP involved (be it a computer or multiFX pedal or modeling amp or mobile device, even your phone!), some way to control it (likely a pedalboard), and the ways to amplify this for monitoring and get it out to the PA system
DESIGN PHILOSOPHY
Ideally, especially due to the inherent rule of Murphy’s law and the perceived and often justified unreliability of computer systems, I would like to have the simplest, most foolproof setup possible
My “One Wire iOS FRFR setup” article is a prime example
As wireless as possible would be nice, and I include power wires in this. If it can be battery powered by rechargables, so much the better
An example of one of the possible components would be my Wireless, Battery Powered FCB1010 article
Portability is another big factor. You don’t want to be THAT GUY that takes 20 minutes to set up and still sounds like crap. You don’t want to be that guy that every soundman puts on blast to his peers.
The Two Path Philosophy!
Central to this whole endeavour, is the Two Path Philosophy: In short, there will be an onstage monitoring path, in the role traditionally filled by the guitar amplifier, and a Front of House path, where your signal goes to the PA system. Depending on the actual hardware used, these two paths may need drastically different signals, for instance, a traditional guitar amplifier used for monitoring will want a signal without any speaker simulation on it, while the PA system will absolutely require a cabinet sound to be present. This is a HUGE consideration, and one that the Marketing Machine will ignore or lie about time and again.
If you are coming from an audio engineering background, you will doubtlessly be aware of the constant bombardment of snake oil salesmen, scammers and the nonstop attempt of the Marketing Machine to separate you from your money. I have to warn you, that the guitar world is even worse. Its a mix of the willfully ignorant and deliberately deceptive and finding real answers can be an exercise in tilting at windmills. Good luck, you have been warned.
THE COMPONENTS
Here are the basic components in some detail, some or most of these may or may not be combined into a single unit, so take this for what its worth
Guitar to Interface
This part could be as simple as a guitar cable to your interface. In my case, I usually have a wireless with the receiver velcro’d to my FRFR speaker, which also has electrical power, the interface and the DI velcro’d or hot glued to it.
Interface
The way to get your guitar signal into the DSP system. This will usually be a combination of analog to digital converters, digital to analog converters, some sort of interface topology for your computer or mobile device, like USB or Lightning, and hopefully some monitoring and control facilities, like output volume controls (don’t laugh, a lot of them don’t have this basic feature!).
If you are using a modeling combo or MultiFX pedalboard, this could also include the interface. Some of them also include the switching functionality. Some of them can also be used AS a computer/mobile device interface either instead of or even WITH the unit’s internal DSP. (Pod XT Live comes to mind, it has a MIDI controller built in for footswitching, a real ASIO interface over USB and a lot of internal DSP). Many of these devices have an interface for the computer over USB but their drivers and control software do not truly allow you to replace their internal chain (such as the Line 6 Firehawk and Line 6 Amplifi 150) sadly.
Standard 2 channel computer interfaces
In general (and this could change) most people will be looking at the standard 2 channel computer interface for this.
Considerations:
- The most often picked models will have a DI input of some sort to minimize the amount of gear you need to carry. Again dealing with portability, the simpler the better!
- This can seem small at this point, but can yield a big stick live, is whether or not the interface includes a hardware output volume knob
- Direct monitoring: manufacturers of crappy drivers make all sorts of a big deal about this function, but its useless in our case. Any interface under consideration MUST be able to defeat the direct monitoring function, we definitely don’t want (in almost any case), the unprocessed guitar signal running out the outputs in parallel with the processed signal
- Round Trip latency – This is usually the be all end all, though in real world testing, people are nowhere near as sensitive to reasonable latency as the Marketing Machine and forum trolls would have you believe. I made a Round Trip Latency chart with contributions from users around the world. This is a good resource to compare interfaces, and though it could be seen as a correlation/causation fallacy, I have found, almost without exception, that the faster drivers are more reliable and less resource hungry. Take that to the bank
- Connectivity – Eeek, due to the competing standards of the FRFR systems’ inputs, and the adaptability issues you can run into with anything aside from XLR, this can be sketchy. For the most part you are going to see 1/4″ females for the output of these interfaces, though some will have XLR (yay! assuming your FRFR has XLR inputs) or unfortunately RCA. Some will only have an output on a stereo 1/4″ meant as a headphone output. Also check just which outputs the previously mention output volume knob controls, it may not be the one you were hoping for
- Distortion – This can be another biggie. A lot of these interface choices absolutely cannot handle the output of hotter guitar pickups. Some distort in the analog realm, no matter where you set the input gain. Some go over 0dBFS even at the lowest gains, but do not appear to distort in the analog realm
Here are some specific USB interfaces that are commonly seen for our purposes:
Shown also are the Round Trip Latency numbers at 512, 256, 128 and 64 samples. Yes, some can go lower, but that’s largely academic. A lot of the DSP we will be using has an RT CPU processing time around 2 milliseconds so anything under that could be irrelevant. It all depends on what you are doing with the signal
The Top Tier:
These are the three with really low RTL figures, and generally highest regarded (rightly or wrongly)
RME Babyface 25.064 13.455 7.650 4.743 RME has long set the standard when it comes to drivers and performance, regardless of how much the Marketing Machine would love to replace them. Usually RME and MOTU are going neck and neck, but unfortunately, MOTU’s USB performance seems to trail far, far behind. This model has XLR outs, MIDI, onboard meters, and a nice fat volume knob, It also has a not so nice, big, fat, 750 dollar price
Zoom UAC-2 25.785 14.175 8.370 5.468 This model comes highly recommended across reputable sources, though I haven’t tried it personally. It has MIDI, 1/4″ outs on separate jacks, and a big, fat, obvious volume knob. $250
Audient iD4 26.430 14.820 9.016 6.113 This device’s RTL numbers justify its inclusion to this particular category. I haven’t tried one myself, and the amount of hype surrounding this company, and what sure seems to be Marketing Machine saturation has made me highly skeptical, but the numbers look good. Separate 1/4″ output jacks and a nice, big volume knob. $200
Commonly used models:
Focusrite Scarlett 2i2/Solo 2nd Generation 46.307 22.609 10.910 6.009 The ubiquitous Focusrite units really dominate this market. Forever locked in a war with Presonus over this particular chunk of the userbase, Focusrite’s commitment to user support really seems to help tip the scales in their favor. You will likely be able to find Focusrite products wherever you go and there are always deals online for bundles with these products, in case you need to add recording studio considerations to your purchase as well as the guitar stuff we are focused on here. The 2i2 has separate 1/4″ outs, while the Solo has RCA’s. Both have a nice volume knob and a switch to defeat the direct monitoring. $150 for the 212, $100 for the Solo. Where these seem to fall behind is the RTL at 256 samples, they definitely hold their own at 128. Definitely worth adding to the Focusrite offerings here is the 2i4, which brings MIDI I/O and balanced line outs on separate 1/4″ to the table, at $180
Behringer UMC202HD/204HD 30.604 20.887 12.115 7.654 Yep, Behringer. The drivers for these two in particular are actually pretty good! I warn you in the strongest terms not to assume the same for other Behringer drivers. Many require you to use ASIO4All instead. Both units have separate 1/4″ outs and volume knobs, with the 204 adding MIDI I/O. While at extreme low latency settings the focusrite drivers are ahead, at 256 samples, the Behringer drivers pull ahead. $60 dollars for the 202 and $80 dollars for the 204
There are tons and tons of other USB interfaces out there, and if one really screams out at me, I’ll be sure to list it
iOS interfaces
You might well want to read my guide to iOS interfaces for some detail
Sonoma Wireworks StudioJack Mini/GuitarJack Stage – These are the gold standard in iOS interfaces at the moment. HEALTHY output levels, pristine sound quality, stable drivers, lightning powered, with actual stereo outputs, and pass through charging. SJM has stereo outs on a single 1/4″ TRS, while the GJS has separate 1/4″ outs. Unlike most of the rest, these units can handle the Dual Path Philosophy on 1/4″, which can be a real life saver. GuitarJack Stage adds switching and realtime parameter control over MIDI to the equation, plus an expression pedal input. StudioJack Mini goes for $150 while GuitjarJack Stage can be found for $300. iOS has a lot lot lot of limitations for our purposes, the Sonoma Wireworks interfaces certainly help as much as they can to get around them. There are other interfaces out there for iOS, but these two come extremely highly recommended. ASIO drivers let these interfaces double as USB computer interfaces for Windows and OSX as well.
IK Multimedia iRig HD2 – These are probably going to be the most common interfaces you’ll see and come at a decent price. The 1/4″ output is mono, though it does have stereo outs on 1/8″. No ASIO drivers, though it does work with extremely long latency with ASIO4All. $100
DSP System
The “computer” used for processing. Play your guitar thru your interface, interface sends a signal to the computer, the computer modifies your sounds, send it back out through the interface into the speakers for you and your audience to hear.
MultiFX combos and MultiFX pedalboards fall in this category, but for the most part, they are too limited on their own for our purposes here. We’re really looking at two platforms at this time: Desktop/Laptops running Windows and OSX or tablets running iOS.
iOS
Although it could be argued that iOS was really first to the party, and that the saturation of iDevices on the market means that apps and hardware would be plentiful and well evolved, in reality the iOS system is far, far behind the laptop offerings. While there is AudioUnits, sort of, there is no VST, or VST type system to route, process and modify audio between applications. InterAppAudio and AudioBus do actually perform some of these functions, but not in as meaningful a way as you would probably expect at this stage in time. Audio apps are not really developed with real world, onstage use in mind, and their lack of market knowledge really shows in many painful ways.
All that said, you might still be perfectly happy with what’s available out there.
Newer iPad models are certainly powerful enough to handle the processing you want to do.
Sadly, though they were so early to the market, Amplitube for iOS is a pathetic shell of its VST or standalone laptop version. You may find Tonestack as a decent approximation though (and it comes with some cool tricks of its own). Bias and BiasFX work almost the same as their standalone laptop versions do (minus the painful exclusion of Impulse Response loaders, though they will load amps made on the laptop with impulses baked in), though these two processes really benefit from the help of other VSTs and DAW’s internal routing to really make a complete package. There are a few IR loaders you can run inside AudioBus or IAA, but I found them to be far too sketchy for reliable use.
Both Tonestack and BiasFX have workarounds, although very limited, that can get them to Two Path outputs. Tonestack has a splitter and you can put a speaker cabinet on one path, while the other path can carry a signal with no speaker cabinet. For BiasFX, you can create one Amp with an IR built in for the PA path and another amp with the cabinet bypassed for the guitar amp signal. Recent versions of BiasAmp 2 may have an issue with this, I’ll keep this updated. The Bias Solutions require that you have Bias Amp desktop installed on your laptop or desktop. All of the Two Path issues require that you have an interface with stereo outs in order to implement the solutions, so keep that in mind.
Tonestack brings auto engage for the wah to the table, and FX ranging from usable to full on VST quality. Bias seems to have the same quality of amps, indistinguishable between the iOS and VST.
MIDI implementation across the iOS apps is not exactly something to be jumping for joy over. Again this really feels like a case of the creators not having to use these things live onstage themselves. While certainly workable, for the most part, these fall far, far short of even a 1990’s multiFX pedal system, which is a sad indictment on humanity indeed.
Personally, my iOS setup has Tonestack as the host app with Bias FX run inside it through IAA, as I just can’t quite get the Tonestack amps to sound the way I’d like
Desktop/Laptop (Windows/OSX)
Name Switching IR Loader Movable Cab Auto Engage Harmonizer 3rd Party VST Host Amplitube BiasFX Guitar Rig Revalver TH3 Switching System
Monitoring System
Front of House System
EXAMPLE SYSTEMS
The Trouble With Toms
Play Video about The Trouble With Toms YT ThumbnailAudio Interfaces with Digital Out
For many, especially mobile, setups, a digital output could mean a world of difference in ergonomic workflow and preserving sanity. This goes double when you are going back and forth interfacing between a large studio, and your home workstation.
Why not just use your laptop’s onboard digital I/O (if it even TRULY has one)? Latency, stability, resource use, performance, noise, the usual suspects for getting an interface in the first place….yes even you mac guys with CoreAudio whatever.
This won’t be a super comprehensive list, but will hopefully at least be informative if you need this particular type of device right now.
Interface Name Digital Out Mic Pres DI’s Type Loopback Bus Power Price Focusrite 18i8 3rd Gen Spdif 4 2 USB 1 Stereo No $420 Focusrite 18i20 3rd Gen Spdif, ADAT 8 2 USB 1 Stereo No $550 Focusrite 8i6 3rd Gen Spdif 2 2 USB 1 Stereo No $320 Focusrite Clarett 8Pre USB Spdif, ADAT 8 2 USB 1 Stereo No $900 Focusrite Clarett 4Pre USB Spdif 4 2 USB 1 Stereo No $700 Cymbal Bleed – Don’t Let It Destroy Your Entire Mix
If you’re a music mixer, audio engineer, or home studio owner, then you know that dealing with cymbal bleed in your drum tracks just sucks.
In this blog post, you’ll learn how cymbal bleed happens, why it’s hated, and three ways to effectively deal with it in a mix.
Let’s get started!
What Is Cymbal Bleed in Drum Recordings?
Put simply, cymbal bleed is any unwanted “leakage” of the hi-hat or other cymbals being picked up by the close mics of the snare drum and toms.
For example, you’ll know if you have cymbal bleed in your snare drum if you are able to solo your snare drum microphone and still hear your hi-hat clear as day.
Because cymbals are obnoxiously loud, it’s nearly impossible to have a drum recording without at least some cymbal bleed to deal with. However, there are techniques you can use that we’ll discuss to reduce the amount of bleed you have to fight against.
Ironically, cymbal bleed isn’t always bad and can sometimes add that extra atmosphere into your drum recordings.
That said, in 99% of cases, you’ll be doing everything in your power to reduce cymbal bleed in your drum sound across the board.
Why Do Mixers Hate Cymbal Bleed So Much?
We could itemize every single of aspect of how cymbal bleed is a pain in the ass to deal with, but there are really two main reasons why you will grow to hate hate cymbal bleed in your drum recordings:
- It is more difficult to get a nice balance between each aspect of your drum kit
- It reduces the amount of creative options at your disposal for mixing your song
Basically, you’ll have a very hard time getting the drum mix you want for your song and in the end, your song will suffer.
Fortunately, there are ways you can minimize or remove unwanted cymbal bleed from recordings so you can get great sounding mixes.
Let’s look at that right now!
The Old School Way: Microphone Placement & Dynamic Control
This is the old school of old school right here. In fact, much like everything in the world of mixing, if you can fix most of your problems at the source, then mixing will be much easier.
In all honesty, if you can get a handle on proper microphone placement and ensuring the drummer is playing at the right dynamic levels, you’ll be off to an amazing start with your mix.
Here is a quick rundown of the three most important things to do:
- Raise Your Cymbals
- By raising your cymbals up, they are further away from the close mics of your toms and snare drum. This will automatically reduce the amount of cymbal bleed you’ll have to deal with in the mix on a technical level and you will save yourself loads of mixing time.
- Be Mindful of The Null Point of Your Microphone
- There are lots of different microphone types, but in general, placing your microphone so it can even reject cymbal bleed is very important. If you can get your microphone in a placement where the null point of the cardioid pattern is directly behind your source you want to record with the cymbal behind that null point, you’ll be in a great position to control your cymbal bleed.
- Experiment
- Depending on your room and the size of your drum kit, you will need to experiment with the height of your overhead microphones, where the microphones are pointed, and how far away your cymbals need to be away from the drum close mics. This will take time and you’ll probably have to be creative. But the more time you spend experimenting and testing out the best ways to mic your drum shells, the happier you’ll be as a mix engineer.
However, the most important aspect of cymbal control and bleed is going to be in the hands of your drummer.
If the drummer is smashing away on the cymbals loud as can be and playing the drums softly, there is not a thing you can do about it as you’re about to have cymbal bleed everywhere and the chances of getting a great mix is nearly zero.
If your drummer can control the way they play the cymbals and have dynamic control, you’ll find that cymbal bleed (in conjunction with great placement and cymbal height) will be quite negligible.
The Current, “Standard” Way: Gates, Filters, and EQ, Oh My!
This is probably the way you’re most familiar with as a mixer. At this point, you can’t change how the drums were recorded, so you have three tools at your disposal.
- Gates
- This is pretty much the standard answer for cymbal bleed in close drum microphones. By setting the threshold point to open and close right when the drum is played, you’ll be able to get rid of most cymbal bleed. The downside is you’ll have to carefully and painstakingly do this for every drum microphone and this could take you a long time as you’ll have to adjust the threshold, attack, and release settings for each microphone to maximize your drum sound as much as possible while reducing cymbal bleed.
- Filters
- Generally used in conjunction with a gate, filters are plugins that use an algorithm process to “detect” cymbal bleed and try to scrub it out while maintaining the drum shell sound. You’ll set a threshold level (like a gate), the range you want the filter to work within, and then dial in the reduction which will control how much suppression will happen.
- Dynamic EQ (Multiband Compression)
- Yes, you can use dynamic EQ, but you might have heard it as multiband compression. In particular, you can use a multiband compression plugin that has an “Expand” mode that can quickly clamp down on high, annoying frequencies that you may be experiencing in your drum shells. As previously, you can adjust the threshold, attack, and release settings to dial in how fast you want the dynamic EQ to work.
And of course… you can do it manually. In fact, a lot of big name engineers and mixers either manually gate or pay for assistants to manually gate drums by hand.
Doing this manually is exactly what it sounds like: you split the audio track, create a fade on either side of the audio you’ve split, and delete the rest. Boom. Cymbal bleed gone. However, this is easier said than done and can often be the most time consuming method of cymbal bleed removal.
There is One More Way
While the techniques we outlined above can work, they often don’t work exactly the way you need them to work or still leave you having to make decisions like:
- How much bleed am I okay with in this song?
- Do I want to remove this bleed or hear more of the toms?
- Do I want to spend another hour tweaking these gate settings or should I just move on?
To add even more salt into the wound, you’ll probably find yourself using a combination of the above techniques, spending quite a bit of time to find a combination that works.
Because we love our sanity and we want to actually mix drums and not be hindered by cymbal bleed, we created Multiband Gate.
This is the only gate on the market that allows you to specifically indicate which aspects of the frequency spectrum you want to gate while having independent attack, hold, and release knobs for each range.
This means you can keep the entirety of your low end in your floor tom while also removing that high-end hiss from your cymbal. You can keep the attack and bite, and remove the noise with total control.
Insert Multiband Gate into your session, and follow the path to a great mix:
- Set the threshold so that the gate opens and closes based on your source
- Adjust the MID BAND frequency range to encapsulate as much of the midrange bite as possible
- Adjust the Attack, Hold, and Release knobs so your gate works exactly as you want it to work
- Repeat steps 2 and 3 for the “HI BAND” and “LOW BAND” frequency ranges
- Adjust the output level to make up for any loss in volume
You can click the video below to see it in action and hear the massive difference it makes in a real-world situation.
Once you get the hang of using this plugin, it will replace any other method you’ve been trying to use previously.
Click here to check out Multiband Gate and add it to your mixing workflow!